Models of allocentric coding for reaching in naturalistic visual scenes

Parisa Abedi Khoozani, Paul R. Schrater, Dominik M. Endres, K. Fiehler, Gunnar Blohm
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Abstract

To reach to objects, humans rely on relative positions of target objects to surrounding objects (allocentric) as well as to their own bodies (egocentric). Previous studies demonstrated that scene configuration and object relevancy to the task modulates the combination weights of allocentric and egocentric information. Egocentric coding for reaching is studied extensively; however, how allocentric information is coupled and used in reaching is unknown. Using a computational approach, we show that clustering mechanisms for allocentric coding combined with causal Bayesian integration of allocentric and egocentric information can account for the observed reaching behavior. To further understand allocentric coding, we propose two strategies, global vs. distributed landmark clustering (GLC vs. DLC). Both models can replicate the current data but each has distinct implications. GLC efficiently encodes the scene relative to a single virtual reference but loses all the local structure information. In contrary, DLC stores more redundant inter-object relationship information. Consequently, DLC is more sensitive to the changes of the scene. Further experiments must differentiate between the two proposed strategies.
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自然视觉场景中伸手的异中心编码模型
为了接触到物体,人类依靠目标物体与周围物体的相对位置(非中心)以及与自己身体的相对位置(自我中心)。先前的研究表明,场景配置和目标与任务的相关性调节了非中心和自我中心信息的组合权重。以自我为中心的伸手编码得到了广泛的研究;然而,非中心信息是如何耦合和使用在到达是未知的。通过计算方法,我们证明了非中心编码的聚类机制与非中心和自我中心信息的因果贝叶斯整合可以解释观察到的到达行为。为了进一步理解非中心编码,我们提出了两种策略,全局与分布式地标聚类(GLC vs. DLC)。这两种模型都可以复制当前的数据,但每种模型都有不同的含义。相对于单个虚拟参考,GLC有效地对场景进行编码,但丢失了所有的局部结构信息。相反,DLC存储了更多冗余的对象间关系信息。因此,DLC对场景的变化更加敏感。进一步的实验必须区分这两种策略。
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