Max Lehn, Christof Leng, R. Rehner, Tonio Triebel, A. Buchmann
{"title":"An online gaming testbed for peer-to-peer architectures","authors":"Max Lehn, Christof Leng, R. Rehner, Tonio Triebel, A. Buchmann","doi":"10.1145/2018436.2018528","DOIUrl":null,"url":null,"abstract":"In this demo we present a testbed environment for Peer-to-Peer (P2P) game architectures. It is based on Planet PI4, an online multiplayer game whose gameplay provides a standard workload for a set of gaming-specific network interfaces. Its pluggable architecture allows for the evaluation and comparison of existing and new P2P networking approaches. Planet PI4 can run on a real network for prototypical evaluation as well as in a discrete-event simulator providing a reproducible environment.","PeriodicalId":350796,"journal":{"name":"Proceedings of the ACM SIGCOMM 2011 conference","volume":"173 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM SIGCOMM 2011 conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2018436.2018528","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
In this demo we present a testbed environment for Peer-to-Peer (P2P) game architectures. It is based on Planet PI4, an online multiplayer game whose gameplay provides a standard workload for a set of gaming-specific network interfaces. Its pluggable architecture allows for the evaluation and comparison of existing and new P2P networking approaches. Planet PI4 can run on a real network for prototypical evaluation as well as in a discrete-event simulator providing a reproducible environment.