An online gaming testbed for peer-to-peer architectures

Max Lehn, Christof Leng, R. Rehner, Tonio Triebel, A. Buchmann
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引用次数: 13

Abstract

In this demo we present a testbed environment for Peer-to-Peer (P2P) game architectures. It is based on Planet PI4, an online multiplayer game whose gameplay provides a standard workload for a set of gaming-specific network interfaces. Its pluggable architecture allows for the evaluation and comparison of existing and new P2P networking approaches. Planet PI4 can run on a real network for prototypical evaluation as well as in a discrete-event simulator providing a reproducible environment.
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一个用于点对点架构的在线游戏测试平台
在这个演示中,我们展示了一个对等(P2P)游戏架构的测试平台环境。它基于Planet PI4,这是一款在线多人游戏,其玩法为一组特定于游戏的网络接口提供了标准工作负载。它的可插拔架构允许对现有和新的P2P网络方法进行评估和比较。Planet PI4可以在真实网络上运行以进行原型评估,也可以在提供可再现环境的离散事件模拟器中运行。
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