A framework for fast and accurate collision detection for haptic interaction

Arthur D. Gregory, M. Lin, S. Gottschalk, Russell M. Taylor
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引用次数: 159

Abstract

We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, consisting of uniform grids and trees of tight-fitting oriented bounding box trees (OBB-Trees). At run time, we use hybrid hierarchical representations and exploit frame-to-frame coherence for fast proximity queries. We describe a new overlap test, which is specialized for intersection of a line segment with an oriented bounding box for haptic simulation and takes 6-36 operations excluding transformation costs. The algorithms have been implemented as part of H-COLLIDE and interfaced with a PHANToM arm and its haptic toolkit, GHOST, and applied to a number of models. As compared to the commercial implementation, we are able to achieve up to 20 times speedup in our experiments and sustain update rates over 1000 Hz on a 400 MHz Pentium II.
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一种快速准确的触觉交互碰撞检测框架
我们提出了一个快速准确的多边形模型触觉交互碰撞检测框架。给定一个模型,我们预先计算一个混合层次表示,由均匀网格和紧密拟合的定向包围盒树(OBB-Trees)组成。在运行时,我们使用混合层次表示,并利用帧到帧的一致性进行快速接近查询。我们描述了一种新的重叠测试,该测试专门用于触觉模拟线段与定向边界盒的相交,需要6-36次操作,不包括转换成本。该算法已作为h - collision的一部分实现,并与PHANToM手臂及其触觉工具包GHOST接口,并应用于许多模型。与商业实现相比,我们能够在实验中实现高达20倍的加速,并在400 MHz的Pentium II上保持超过1000 Hz的更新速率。
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