A simulation study on the throughput fairness of TCP Vegas

EsteUa C. M. Tsang, R. Chang
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引用次数: 11

Abstract

Throughput fairness is an important criterion for evaluating TCP performance. Fairness is especially important for best effort service, which is the dominant type of service in the Internet still and, predictably, in the years to come. However, the TCP protocols prevailing in the Internet, including TCP Tahoe and TCP Reno, are known to be unfair, especially to connections with larger round-trip delays. Using the ns simulator, we have throughly examined the fairness of TCP Vegas focusing on three issues: (1) is TCP Vegas really fair to connections with larger propagation delays? (2) what is the impact on fairness of the thresholds, /spl alpha/ and /spl beta/, used in TCP Vegas' congestion avoidance algorithm? (3) when there is a mixture of TCP Vegas and TCP Reno connections, are TCP Vegas and TCP Reno fair to each other? The simulation results support that TCP Vegas is still unfair to connections with larger propagation delays, for example, when /spl alpha/ = 1 and /spl beta/ = 3. However, unlike TCP Reno, the delay bias does not necessarily increase as the delay difference increases. The unfairness problem can be resolved by an enhanced TCP Vegas that sets /spl alpha/ = /spl beta/ = 2 or 3 but not 1. When /spl alpha/ = /spl beta/ = 1, the fairness is unstable and may be worse than that when /spl alpha/ = 1 and /spl beta/ = 3. Considering a trade-off among fairness, stability and aggressiveness, a value of 3 seems to be an acceptably good choice. Finally, fairness between TCP Reno and TCP Vegas connections depends on the RED (random early detection) gateway thresholds, the number of active flows and TCP Vegas parameters /spl alpha/ and /spl beta/.
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TCP Vegas协议吞吐量公平性的仿真研究
吞吐量公平是评价TCP性能的一个重要标准。公平对于尽力服务尤其重要,这仍然是互联网服务的主导类型,并且可以预见,在未来几年。然而,Internet中流行的TCP协议,包括TCP Tahoe和TCP Reno,都是不公平的,特别是对于往返延迟较大的连接。使用ns模拟器,我们彻底检查了TCP Vegas的公平性,重点关注三个问题:(1)TCP Vegas对具有较大传播延迟的连接真的公平吗?(2) TCP Vegas的拥塞避免算法中使用的阈值/spl alpha/和/spl beta/对公平性的影响是什么?(3)当存在TCP Vegas和TCP Reno混合连接时,TCP Vegas和TCP Reno是否相互公平?仿真结果支持TCP Vegas对于具有较大传播延迟的连接仍然是不公平的,例如,当/spl alpha/ = 1和/spl beta/ = 3时。然而,与TCP Reno不同的是,延迟偏差并不一定随着延迟差的增加而增加。不公平问题可以通过一个增强的TCP Vegas来解决,它设置/spl alpha/ = /spl beta/ = 2或3,但不设置1。当/spl alpha/ = /spl beta/ = 1时,公平性不稳定,可能比/spl alpha/ = 1和/spl beta/ = 3时公平性更差。考虑到公平性、稳定性和侵略性之间的权衡,值3似乎是一个可以接受的好选择。最后,TCP Reno和TCP Vegas连接之间的公平性取决于RED(随机早期检测)网关阈值,活动流的数量和TCP Vegas参数/spl alpha/和/spl beta/。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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