A Preliminary Study of the Eye Tracker in the Meta Quest Pro

Shu Wei, Desmond Bloemers, Aitor Rovira
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Abstract

This paper presents the preliminary results of an accuracy testing of the Meta Quest Pro’s eye tracker. We conducted user testing to evaluate the spatial accuracy, spatial precision and subjective performance under head-free and head-restrained conditions. Our measurements indicated an average accuracy of 1.652° with a precision of 0.699° (standard deviation) and 0.849° (root mean square) for a visual field spanning 15° during head-free. The signal quality of Quest Pro’s eye-tracker is comparable to existing AR/VR eye-tracking headsets. Notably, careful considerations are required when designing the size of scene objects, mapping areas of interest, and determining the interaction flow. Researchers should also be cautious about interpreting the fixation results when multiple targets are within close proximity. Further investigation and better specification information transparency are needed to establish its capabilities and limitations.
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Meta Quest Pro中眼动仪的初步研究
本文介绍了Meta Quest Pro眼动仪精度测试的初步结果。我们进行了用户测试,以评估空间精度,空间精度和主观表现在无头和头部限制条件下。我们的测量表明,平均精度为1.652°,精度为0.699°(标准差)和0.849°(均方根),视野跨度为15°。Quest Pro眼动仪的信号质量与现有的AR/VR眼动追踪头显相当。值得注意的是,在设计场景对象的大小、映射感兴趣的区域和确定交互流时,需要仔细考虑。研究人员在解释近距离内多个目标的注视结果时也应谨慎。需要进一步的调查和更好的规范信息透明度来确定其功能和限制。
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