Chun-Ming Chang, Wolfgang Huerst, Xiaojuan Ma, Alexander Plopski, Klen Copic Pucihar, A. E. Saddik, Vida Groznik, Min-Chun Hu, M. Kljun, Zerrin Yumak, João Ascenso, R. Capobianco, Guido, D. Iwai, F. Sandnes, H. Schuldt, M. Sert, Jarno Vanne, Rong-Ming Chen, P. Sheu, J. Tsai
{"title":"Message from the IEEE AIVR 2018 General Co-Chairs","authors":"Chun-Ming Chang, Wolfgang Huerst, Xiaojuan Ma, Alexander Plopski, Klen Copic Pucihar, A. E. Saddik, Vida Groznik, Min-Chun Hu, M. Kljun, Zerrin Yumak, João Ascenso, R. Capobianco, Guido, D. Iwai, F. Sandnes, H. Schuldt, M. Sert, Jarno Vanne, Rong-Ming Chen, P. Sheu, J. Tsai","doi":"10.1109/aivr.2018.00005","DOIUrl":null,"url":null,"abstract":"Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. Although these two fields evolved separately, they share an interest in human senses, skills, and knowledge production. Thus, bringing them together will enable us to create more natural and realistic virtual worlds and develop better, more effective applications. Ultimately, this will lead to a future in which humans and humans, humans and machines, and machines and machines are interacting naturally in virtual worlds, with use cases and benefits we are only just beginning to imagine.","PeriodicalId":371868,"journal":{"name":"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/aivr.2018.00005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. Although these two fields evolved separately, they share an interest in human senses, skills, and knowledge production. Thus, bringing them together will enable us to create more natural and realistic virtual worlds and develop better, more effective applications. Ultimately, this will lead to a future in which humans and humans, humans and machines, and machines and machines are interacting naturally in virtual worlds, with use cases and benefits we are only just beginning to imagine.