Trust-Based Heuristics Approach on Saboteur Board Game Decision Making

Ray Antonius, Samuel Lukas, Livia Andriana Lohanda
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Abstract

The saboteur card game is a good example of incomplete-information game. This paper implements a new trust-based heuristics approach in Saboteur board game simulation, where each of the players’ actions are recorded and calculated by the other players based on their own beliefs. This paper founds that the approach has proved to be very effective in shaping each of the players’ beliefs.
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基于信任的破坏者棋盘游戏决策启发式方法
破坏者纸牌游戏是不完全信息游戏的一个很好的例子。本文在Saboteur棋盘游戏仿真中实现了一种新的基于信任的启发式方法,其中每个玩家的行动都由其他玩家根据自己的信念记录和计算。本文发现,这种方法在塑造每个参与者的信念方面非常有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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