Improving Resource Efficiency in Internet Cafés by Virtualization and Optimal User Allocation

I. Hamling, M. O'Sullivan, C. Walker, Clemens Thielen
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引用次数: 1

Abstract

The concept of using distributed computing to supply video games to end users has been growing in popularity. Internet cafés are one potential application for this concept. We consider a cloud-based model for Internet cafés where servers provide virtual machines with different specifications in order to meet different kinds of user demand (web browsing, low end gaming, medium end gaming, and high end gaming). In an Internet café, users arrive throughout the day with different demands and different durations for which they stay. Given the user demand over time and a fixed hardware set-up of servers, the task then consists of choosing which users to accept and how to allocate the accepted users to the servers in order to maximize the total profit of the Internet café. We formulate an integer programming model for computing an optimal choice of users to accept together with an efficient allocation of accepted users to servers. Computational results show that, when allocating users efficiently, using a cloud-based setting with servers providing virtual machines that exactly meet the users' demands can greatly improve resource efficiency in Internet cafés compared to classical zoning models that use desktop computers. At the same time, the total profit obtained from accepting users can be improved significantly due to the added flexibility when using an optimized user acceptance strategy.
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通过虚拟化和最优用户分配提高网吧的资源效率
使用分布式计算向终端用户提供视频游戏的概念越来越受欢迎。互联网咖啡厅是这一概念的一个潜在应用。我们考虑一种基于云的Internet网卡模型,其中服务器提供不同规格的虚拟机,以满足不同类型的用户需求(web浏览、低端游戏、中端游戏和高端游戏)。在网吧里,用户一整天都带着不同的需求和不同的停留时间来到这里。给定一段时间内的用户需求和固定的服务器硬件设置,接下来的任务包括选择接受哪些用户,以及如何将接受的用户分配给服务器,以最大化互联网咖啡厅的总利润。我们建立了一个整数规划模型,用于计算接受用户的最优选择以及接受用户到服务器的有效分配。计算结果表明,在高效分配用户时,使用基于云的设置,服务器提供的虚拟机正好满足用户的需求,与使用台式计算机的经典分区模型相比,可以大大提高Internet cafims的资源效率。同时,采用优化后的用户接受策略,由于增加了灵活性,接收用户获得的总利润可以显著提高。
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