K. Gary, R. Stoll, Pooja Rallabhandi, M. Patwardhan, Derek B. Hamel, Ashish Amresh, A. Pina, Kevin Cleary, Z. Quezado
{"title":"MHealth Games as Rewards: Incentive or Distraction?","authors":"K. Gary, R. Stoll, Pooja Rallabhandi, M. Patwardhan, Derek B. Hamel, Ashish Amresh, A. Pina, Kevin Cleary, Z. Quezado","doi":"10.1145/3079452.3079459","DOIUrl":null,"url":null,"abstract":"Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.","PeriodicalId":245682,"journal":{"name":"Proceedings of the 2017 International Conference on Digital Health","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2017 International Conference on Digital Health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3079452.3079459","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.