Virtual Environment Manipulated by Recognition of Poses Using Kinect: A Study to Help Blind Locomotion in Unfamiliar Surroundings

L. Berretta, Fabrízzio Soares, D. Ferreira, Hugo A. D. Nascimento, Alexandre Cardoso, E. Lamounier
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引用次数: 7

Abstract

This paper proposes a method to aid blind persons in skill development to walk in unfamiliar environments. The method aims to use the human ability in construct of spatial cognitive maps. Thus, we developed a system that uses the Virtual Reality and Kinect®. Two-dimensional and three-dimensional virtual environments modeling are allowed. It is possible to reproduce real environments such as schools, universities and other places of interest. The interaction with the virtual environment works with pose recognition. Recognized poses are interpreted as an action such as left and right turn or walk. Experiments were carried out to verify the pose recognition algorithms and to identify the optimal parameters. The results were satisfactory and demonstrated that the proposed method can be quite promising. Thus, it can be indicated as an aid to skill development of locomotion in real environments.
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用Kinect识别姿势操纵虚拟环境:帮助盲人在陌生环境中运动的研究
本文提出了一种帮助盲人在陌生环境中行走的方法。该方法旨在利用人的能力构建空间认知地图。因此,我们开发了一个使用虚拟现实和Kinect®的系统。允许二维和三维虚拟环境建模。它可以再现真实的环境,如学校、大学和其他有趣的地方。与虚拟环境的交互与姿态识别一起工作。被识别的姿势被解释为一个动作,比如向左、向右转弯或行走。实验验证了姿态识别算法的有效性,并确定了最优参数。结果令人满意,表明该方法是很有前途的。因此,它可以作为在真实环境中运动技能发展的辅助手段。
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