The Shapley Value and Games with Hierarchies

E. Algaba, R. van den Brink
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引用次数: 4

Abstract

In this paper we focus on restrictions arising from the players belonging to some hierarchical structure that is represented by a digraph. Two of these models are the games with a permission structure and games under precedence constraints. In both cases, the hierarchy can be represented by a directed graph which restricts the possibilities of coalition formation. These two approaches led to two different type of solutions in the literature. The precedence power solutions for games under precedence constraints, are axiomatized with an axiom that applies a network power measure to the precedence constraint. We will show that something similar can be done for games with a permission structure, and obtain a class of permission power solutions. This class contains the (conjunctive) permission value. With this we have two classes of solutions for games with a hierarchy, one based on permission structures and another based on precedence constraints, that are characterized by similar axioms. Moreover, the solutions are linked with network power measures.
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Shapley值和游戏的层次结构
在本文中,我们关注的是由于参与者属于某种由有向图表示的层次结构而产生的限制。其中两个模型是具有权限结构的游戏和具有优先约束的游戏。在这两种情况下,层次结构都可以用一个有向图来表示,该有向图限制了联盟形成的可能性。这两种方法在文献中导致了两种不同类型的解决方案。优先级约束下的博弈的优先级幂解,可以用一个公理来公理化,该公理将网络幂度量应用于优先级约束。我们将展示可以为具有权限结构的游戏做类似的事情,并获得一类权限权力解决方案。该类包含(连接)权限值。基于此,我们有两类具有层次结构的游戏解决方案,一种基于许可结构,另一种基于优先约束,它们具有类似公理的特征。并将解决方案与电网供电措施相结合。
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