The impact of immersion level and virtual reality experience on outcomes from navigating in a virtual environment

A. Sinatra, Kimberly A. Pollard, Ashley H. Oiknine, D. Patton, M. Ericson, Bianca Dalangin
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引用次数: 1

Abstract

Navigating a virtual environment (VE), while maintaining situational awareness, and learning the environment are important in military training. As head mounted displays (HMDs) and virtual reality (VR) become more prevalent in military training, it is important to investigate outcomes with different levels of immersive technologies and experience with VR. We conducted a within-subjects experiment (61 participants returned for all sessions), which measured selfreported VR experience and varied level of immersion (high, Oculus HMD; medium, NVIS HMD; low, Monitor) during VE navigation. After a task to find target objects, participants engaged in transfer tasks to determine what they learned from the VE. These tasks examined if items from the environment were recognized (yes/no and multiple choice identification), or generated from memory without cues, which suggests deeper processing (recall of target/non-target items). Level of immersion impacted recognition without interacting with previous VR experience, with high immersion performing significantly better than medium and low. Immersion impacted recall of target objects, with high recalling significantly more than medium. For incidental (non-target) recall, immersion did not have an impact, but previous VR experience resulted in significantly better recall of non-target objects. As this was found only for incidental recall, it suggests those with previous VR experience retained more information from the environment in general. The results suggest that immersion may have different impacts depending on type of information to be learned, and previous VR experience may improve performance on deeper learning tasks. These outcomes can be applied in the design of VEs and navigation tasks.
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沉浸水平和虚拟现实体验对虚拟环境中导航结果的影响
在军事训练中,导航虚拟环境(VE),同时保持态势感知和学习环境非常重要。随着头戴式显示器(hmd)和虚拟现实(VR)在军事训练中越来越普遍,研究不同水平的沉浸式技术和VR体验的结果非常重要。我们进行了一项受试者内部实验(61名参与者参加了所有的会议),测量了自我报告的VR体验和不同程度的沉浸感(高,Oculus HMD;中,NVIS HMD;(low, Monitor)。在完成寻找目标物体的任务后,参与者进行转移任务,以确定他们从VE中学到了什么。这些任务检查来自环境的项目是否被识别(是/否和多项选择识别),或者是从没有线索的记忆中产生的,这表明更深层次的处理(回忆目标/非目标项目)。沉浸程度对识别的影响不与之前的VR体验产生交互,高沉浸程度显著优于中、低沉浸程度。沉浸对目标物体的回忆有影响,高回忆显著高于中等回忆。对于偶然(非目标)回忆,沉浸感没有影响,但之前的VR体验导致非目标物体的回忆明显更好。由于这只是在偶然回忆中发现的,这表明那些之前有过VR体验的人从一般环境中保留了更多的信息。研究结果表明,沉浸感可能会根据学习信息的类型产生不同的影响,以前的VR体验可能会提高深度学习任务的表现。这些结果可以应用于VEs和导航任务的设计。
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