Providing 3D Guidance and Improving the Music-Listening Experience in Virtual Reality Shooting Games Using Musical Vibrotactile Feedback

Yusuke Yamazaki, S. Hasegawa
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Abstract

In this study, we aim to improve the experience of virtual reality (VR) shooting games by employing a 3D haptic guidance method using necklace-type and belt-type haptic devices. Such devices help to modulate the vibrations generated by and synchronized with musical signals according to the azimuth and height of a target in 3D space, which is expected to improve the gaming experience by providing 3D guidance and enhancing the music-listening experience. For the first step, we evaluated the method's potential by conducting an experiment in which participants were asked to shoot a randomly spawned target moving in 3D VR space. The experiment applied four conditions: the proposed method (Haptic), displaying 3D radar (Vision) to represent the visualization method, no guidance (None), and a combination of Haptic and Vision (VisHap). Outcomes related to the success rate and accomplishment time (of the shooting task), the number of head rotations, and participant responses to a follow-up questionnaire revealed that Haptic performed significantly better than None but was inferior to Vision, indicating that the proposed method succeeded in terms of effectively providing 3D guidance. VisHap performed roughly as well as Vision and was preferred to other conditions in most cases, indicating the general usefulness of the proposed method. Meanwhile, the findings from the questionnaire suggest that although the modular vibrations improved the music-listening experience during the shooting task, the impact on the overall gaming experience is unclear. This warrants further research.
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利用音乐振动触觉反馈为虚拟现实射击游戏提供3D引导和改善音乐聆听体验
在本研究中,我们旨在通过采用项链型和腰带型触觉设备的3D触觉引导方法来改善虚拟现实(VR)射击游戏的体验。这种设备可以根据3D空间中目标的方位和高度,调节由音乐信号产生并与之同步的振动,有望通过提供3D引导和增强音乐聆听体验来改善游戏体验。对于第一步,我们通过进行一个实验来评估该方法的潜力,在这个实验中,参与者被要求射击在3D VR空间中移动的随机生成的目标。实验采用了四种条件:提出的方法(Haptic)、显示3D雷达(Vision)来表示可视化方法、无引导(None)和触觉与视觉结合(VisHap)。与成功率和完成时间(射击任务)、头部旋转次数以及参与者对后续问卷的回答相关的结果显示,Haptic的表现明显优于None,但逊于Vision,表明所提出的方法在有效提供3D引导方面取得了成功。VisHap的表现与Vision大致相同,并且在大多数情况下优于其他条件,这表明所提出方法的一般实用性。同时,问卷调查的结果表明,尽管模块化振动改善了射击任务期间的音乐聆听体验,但对整体游戏体验的影响尚不清楚。这值得进一步研究。
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