T. Souza, M. Silva, Renato Alves, Waldir Siqueira Moura
{"title":"The use of games as an educational aid to students with ADHD: a framework proposal","authors":"T. Souza, M. Silva, Renato Alves, Waldir Siqueira Moura","doi":"10.1109/ICALT52272.2021.00106","DOIUrl":null,"url":null,"abstract":"Attention Deficit Disorder with Hyperactivity (ADHD) leads to various learning difficulties that generate academic failures. Students with this disorder have problems in the traditional education model due to their symptoms, such as excessive agitation and lack of attention. This article proposes the Framework Digital Path to provide a teaching structure with a method that contains a game associated with a Virtual Learning Environment (VLE) to improve education for children who have ADHD. The Digital Path rises from the needs of people with ADHD traced in the literature review, given the current teaching practices and an actual game. The paper presents a theoretical/bibliographic analysis used to construct a framework specialized in ADHD.","PeriodicalId":170895,"journal":{"name":"2021 International Conference on Advanced Learning Technologies (ICALT)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT52272.2021.00106","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Attention Deficit Disorder with Hyperactivity (ADHD) leads to various learning difficulties that generate academic failures. Students with this disorder have problems in the traditional education model due to their symptoms, such as excessive agitation and lack of attention. This article proposes the Framework Digital Path to provide a teaching structure with a method that contains a game associated with a Virtual Learning Environment (VLE) to improve education for children who have ADHD. The Digital Path rises from the needs of people with ADHD traced in the literature review, given the current teaching practices and an actual game. The paper presents a theoretical/bibliographic analysis used to construct a framework specialized in ADHD.