The use of games as an educational aid to students with ADHD: a framework proposal

T. Souza, M. Silva, Renato Alves, Waldir Siqueira Moura
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Abstract

Attention Deficit Disorder with Hyperactivity (ADHD) leads to various learning difficulties that generate academic failures. Students with this disorder have problems in the traditional education model due to their symptoms, such as excessive agitation and lack of attention. This article proposes the Framework Digital Path to provide a teaching structure with a method that contains a game associated with a Virtual Learning Environment (VLE) to improve education for children who have ADHD. The Digital Path rises from the needs of people with ADHD traced in the literature review, given the current teaching practices and an actual game. The paper presents a theoretical/bibliographic analysis used to construct a framework specialized in ADHD.
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使用游戏作为ADHD学生的教育辅助:一个框架建议
多动症(ADHD)会导致各种各样的学习困难,从而导致学业失败。患有这种障碍的学生由于其症状,如过度躁动和缺乏注意力,在传统的教育模式中存在问题。本文提出了框架数字路径,以提供一种包含与虚拟学习环境(VLE)相关的游戏的教学结构方法,以改善患有ADHD的儿童的教育。Digital Path源于文献综述中追踪到的ADHD患者的需求,结合当前的教学实践和实际游戏。本文提出了一个理论/文献分析,用于构建一个专门研究ADHD的框架。
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