CodeMetrpolis — A minecraft based collaboration tool for developers

Gergõ Balogh, Árpád Beszédes
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引用次数: 14

Abstract

Data visualisation with high expressive power plays an important role in code comprehension. Recent visualisation tools try to fulfill the expectations of the users and use various analogies. For example, in an architectural metaphor, each class is represented by a building. Buildings are grouped into districts according to the structure of the namespaces. We think that these unique ways of code representation have great potential, but in our opinion they use very simple graphical techniques (shapes, figures, low resolution) to visualise the structure of the source code. On the other hand, computer games use high quality graphic and have high expressive power. A good example is Minecraft, a popular role playing game that supports both high definition, photorealistic textures and long range 3D scene displaying. Additionally, it provides great extensibility and interactivity for third party software. In this paper, we introduce our mission to create a virtual world of source code in which developers and other stakeholders could explore and evaluate their project collaboratively in a virtual Minecraft world. Code properties are represented by graphical primitives offered by the game engine, and various interactivity features are planned. Besides challenges of the implementation there are some fundamental research issues considering the selection of a set of visual elements and mapping to source code properties. These elements have to be compatible not only with the visualisation and with the data model but also with the thinking of developers.
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codemetropolis -一个基于minecraft的开发者协作工具
数据可视化具有很强的表现力,在代码理解中起着重要的作用。最近的可视化工具试图满足用户的期望,并使用各种类比。例如,在一个建筑比喻中,每个类都用一个建筑来表示。建筑根据命名空间的结构划分为不同的区域。我们认为这些独特的代码表示方式具有巨大的潜力,但在我们看来,它们使用非常简单的图形技术(形状、图形、低分辨率)来可视化源代码的结构。另一方面,电脑游戏使用高质量的图像,具有很高的表现力。《我的世界》就是一个很好的例子,这是一款流行的角色扮演游戏,支持高清、逼真的纹理和远距离3D场景显示。此外,它还为第三方软件提供了良好的可扩展性和交互性。在本文中,我们介绍了我们的使命,即创建一个源代码的虚拟世界,在这个世界中,开发人员和其他利益相关者可以在虚拟的Minecraft世界中共同探索和评估他们的项目。代码属性由游戏引擎提供的图形原语表示,并且计划了各种交互功能。除了实现的挑战之外,还有一些基本的研究问题,考虑到一组可视化元素的选择和到源代码属性的映射。这些元素不仅要与可视化和数据模型兼容,还要与开发人员的思维兼容。
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