Cooperation without (reliable) communication: Interfaces for mobile applications

A. Dix
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引用次数: 52

Abstract

The design of effective collaborative applications on mobile platforms has many problems. Wireless networks are fast enough that one aspires to true interactive applications, but too slow for much real-time feedback. This is exacerbated by the variability due to interference and broken connections. Mobile computing using wireless communications thus sits in a grey area between different styles of interaction. This paper examines these problems using concepts developed to understand general user interaction and computer-supported cooperative work. In particular, it will focus on the conflict between feedback for each user, awareness and feedthrough of the effect of each users actions to others, and the consistency of shared information during periods of disconnection.
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没有(可靠)通信的合作:移动应用程序的接口
在移动平台上设计有效的协同应用存在许多问题。无线网络足够快,人们渴望真正的交互式应用程序,但对于实时反馈来说太慢了。由于干扰和连接断裂导致的变异性加剧了这种情况。因此,使用无线通信的移动计算处于不同交互风格之间的灰色地带。本文使用开发的概念来理解一般用户交互和计算机支持的协作工作来检查这些问题。特别是,它将关注每个用户的反馈,每个用户的行为对其他人的影响的意识和反馈之间的冲突,以及断开连接期间共享信息的一致性。
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