A Comparison of Techniques for Cross-Device Interaction from Mobile Devices to Large Displays

J. Paay, D. Raptis, J. Kjeldskov, Bjarke M. Lauridsen, Ivan S. Penchev, Elias Ringhauge, Eric V. Ruder
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引用次数: 9

Abstract

In recent years there has been an increasing interest in cross-device interaction research involving mobile computing. We contribute to this research with a comparative study of four interaction techniques for moving information from a mobile device to a large display. The four techniques (Pinch, Swipe, Throw, and Tilt) were compared through a laboratory experiment with 53 participants, measuring their effectiveness, efficiency and error size. Findings from the experiment revealed that the Swipe technique performed best on all measures. In terms of effectiveness, the Tilt technique performed the worst, and especially so with small targets. In terms of efficiency and error size, the Pinch technique was the slowest and also the most imprecise. We also found that target size mattered considerably for all techniques, confirming previous research. Based on our findings we discuss why the individual techniques performed as observed, and discuss implications for using mobile devices in cross-device interaction design.
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从移动设备到大型显示器的跨设备交互技术比较
近年来,人们对涉及移动计算的跨设备交互研究越来越感兴趣。我们对将信息从移动设备移动到大型显示器的四种交互技术进行了比较研究。通过53名参与者的实验室实验,对四种技术(捏、滑、扔和倾斜)进行了比较,测量了它们的有效性、效率和误差大小。实验结果显示,滑动技术在所有测试中都表现最好。在有效性方面,倾斜技术表现最差,特别是对于小目标。在效率和误差大小方面,Pinch技术是最慢的,也是最不精确的。我们还发现目标尺寸对所有技术都很重要,证实了之前的研究。基于我们的发现,我们讨论了为什么单个技术的表现与观察结果一致,并讨论了在跨设备交互设计中使用移动设备的含义。
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