A path planning method for microrobot soccer game

T.H. Lee, H.K. Lam, F. Leung, P.K.S. Tam
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引用次数: 1

Abstract

This paper describes the design and development of a path planning method for Micro Robot Soccer Tournament (MIROSOT). Every object in the stadium is given a working layer which is decomposed into a fixed number of small areas. We propose to assign values to different small areas of the layer according to the object's movement. The final path is obtained by combining the small areas of the layers and getting the path with the smallest values. Since the host computer uses only a simple equation to calculate the value of each small area, this algorithm requires only a low computing power, and the speed of path generation is very fast. A simulation program was developed to test the algorithm's performance.
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微型机器人足球比赛的路径规划方法
本文介绍了一种微型机器人足球比赛(MIROSOT)的路径规划方法的设计与开发。体育场内的每个物体都有一个工作层,它被分解成固定数量的小区域。我们建议根据物体的运动对层的不同小区域赋值。最终的路径是将各层的小面积组合起来,得到值最小的路径。由于主机只使用一个简单的方程来计算每个小面积的值,因此该算法只需要较低的计算能力,并且路径生成的速度非常快。开发了仿真程序来测试该算法的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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