Dynamic Large Terrain Rendering Algorithm in Aircraft Simulation Based on the ROAM Algorithm

Tian Feng, Du Rixu, Sun Fengqin, Feng Zhulei
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Abstract

According to the characteristics of aircraft simulation, we have designed a dynamic terrain rendering algorithm in aircraft simulation based on the ROAM algorithm. The algorithm uses three-level-simplify strategy. First, choose the level of the blocks according to different height between the viewpoint and the terrain blocks. Then tailor the terrain blocks on the level. Finally, perform simplification on the blocks we selected with the traditional ROAM algorithm to build the triangular grid.
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基于ROAM算法的飞机仿真动态大地形绘制算法
根据飞机仿真的特点,我们设计了一种基于ROAM算法的飞机仿真动态地形绘制算法。该算法采用三级简化策略。首先,根据视点与地形块之间的不同高度选择块的水平。然后在关卡中裁剪地形块。最后,对传统ROAM算法选择的块进行简化,构建三角网格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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