Experimental investigations into the feasibility of using augmented walking to facilitate the intuitive exploration of large scale immersive virtual environments

V. Interrante, Lee Anderson, B. Ries, Eleanor O'Rourke, Leanne Gray
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引用次数: 2

Abstract

Through the use of Immersive Virtual Environments (IVE) technology, we seek to enable participants to experience a computer-represented environment in the same way as they would if it were actually real. Although the state of the technology is not sufficient, at present, to mimic the experience of reality with such fidelity as to raise ambiguity in peoples' minds about whether the environment that they are immersed in is real or virtual, there are many indications that IVEs in their present state can be successfully used as a substitute for real environments for many purposes, including job training, psychotherapy and social psychology. Much recent and historical research in the field of virtual reality (VR) has focused on the question of how much and what type of fidelity (visual, auditory, haptic, proprioceptive, etc.) we need to maintain between a virtual and real experience in order to enable participants to achieve similar results from their VR experience as they would in reality.
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实验研究了使用增强步行来促进大规模沉浸式虚拟环境的直观探索的可行性
通过使用沉浸式虚拟环境(IVE)技术,我们试图让参与者以与真实环境相同的方式体验计算机代表的环境。虽然目前的技术水平还不足以逼真地模拟现实的体验,从而使人们对他们所沉浸的环境是真实的还是虚拟的产生歧义,但有许多迹象表明,目前状态的人工智能可以成功地用作真实环境的替代品,用于许多目的,包括职业培训、心理治疗和社会心理学。虚拟现实(VR)领域最近和历史上的许多研究都集中在一个问题上,即我们需要在虚拟和真实体验之间保持多少和什么样的保真度(视觉、听觉、触觉、本体感受等),才能使参与者从他们的VR体验中获得与现实中相似的结果。
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