Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences

Daniel Fraga Viera, C. González-González, R. G. Iranzo, P. Paderewski, F. G. Vela
{"title":"Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences","authors":"Daniel Fraga Viera, C. González-González, R. G. Iranzo, P. Paderewski, F. G. Vela","doi":"10.1145/3434780.3436697","DOIUrl":null,"url":null,"abstract":"This work's main objective has been the projection and possible deployment of a toolkit that helps designers think about how to model a good inclusive product and/or service, considering gender aspects that allow avoiding stereotypical designs and human values, promoting responsible design. It is intended that the solution provided supports the design of gamified experiences that consider issues such as gender, age, ethical values, or disabilities. The interest in developing a design toolkit comes from the lack of tools that help design gamified technologies and experiences with an inclusive approach. There is a growing trend of inclusion at different levels and the exploration of new ways of digital entertainment for those who have not been considered until now, such as seniors. Using tools such as this proposal, the products and services generated may have a greater scope by developing new forms of interaction for people with cultural differences or physical characteristics. For their part, designers will consider a broader target population, and it would save time and/or costs by having this design support guide.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3434780.3436697","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This work's main objective has been the projection and possible deployment of a toolkit that helps designers think about how to model a good inclusive product and/or service, considering gender aspects that allow avoiding stereotypical designs and human values, promoting responsible design. It is intended that the solution provided supports the design of gamified experiences that consider issues such as gender, age, ethical values, or disabilities. The interest in developing a design toolkit comes from the lack of tools that help design gamified technologies and experiences with an inclusive approach. There is a growing trend of inclusion at different levels and the exploration of new ways of digital entertainment for those who have not been considered until now, such as seniors. Using tools such as this proposal, the products and services generated may have a greater scope by developing new forms of interaction for people with cultural differences or physical characteristics. For their part, designers will consider a broader target population, and it would save time and/or costs by having this design support guide.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
创造代际游戏化体验的包容性设计工具包
这项工作的主要目标是投射并可能部署一个工具包,帮助设计师思考如何为一个好的包容性产品和/或服务建模,考虑性别方面,避免刻板的设计和人类价值观,促进负责任的设计。该解决方案旨在支持考虑性别、年龄、道德价值观或残疾等问题的游戏化体验设计。开发设计工具包的兴趣来自于缺乏能够帮助设计游戏化技术和体验的工具。不同层次的包容性和探索新的数字娱乐方式的趋势越来越多,这些方式是为那些直到现在还没有被考虑到的人,比如老年人。利用这一建议等工具,通过为具有文化差异或身体特征的人开发新的互动形式,产生的产品和服务可能会有更大的范围。对于设计师来说,他们将考虑更广泛的目标人群,并且拥有这个设计支持指南将节省时间和/或成本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Design of an auricular prosthesis for patients with grade III or IV microtia Gamifying Teacher Students’ Learning Platform: Information and Communication Technology in Teacher Education courses Learning Analytics: A Time to Shine Education for Sustainable Development and Climate Change: Pedagogical study of the social movement Fridays For Future Salamanca Validation of the K-Social-C questionnaire for measuring the Social Construction of Knowledge from Open Innovation in Social Innovation Laboratories: Instrument Validation
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1