User Requirements Elicitation of Stereoscopic 3D Video Interaction

Haiyue Yuan, J. Calic, W. Fernando, A. Kondoz
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引用次数: 3

Abstract

The recent development of three dimensional (3D) display technologies has resulted in a proliferation of 3D video production and broadcasting, attracting a lot of research into capture, compression and delivery of stereoscopic content. However, the predominant design practice of interactions with 3D video content has failed to address its differences and possibilities in comparison the existing 2D video interactions. This paper presents a study of user requirements related to interaction with the stereoscopic 3D video. The study suggests that the change of view, zoom in/out, dynamic video browsing and textual information are the most relevant interactions with stereoscopic 3D video. In addition, we identified a strong demand for object selection that resulted in a follow-up study of user preferences in 3D selection using virtual-hand and ray-casting metaphors. These results indicate that interaction modality affects users' decision of object selection in terms of chosen location in 3D, while user attitudes do not have significant impact. Furthermore, the ray-casting based interaction using Wiimote can outperform the volume-based interaction technique using mouse and keyboard for object positioning accuracy.
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立体三维视频交互的用户需求激发
近年来三维显示技术的发展导致了三维视频制作和广播的激增,吸引了大量关于立体内容的捕获、压缩和传输的研究。然而,与3D视频内容交互的主要设计实践未能解决其与现有2D视频交互的差异和可能性。本文研究了与立体三维视频交互相关的用户需求。研究表明,视角变化、放大/缩小、动态视频浏览和文本信息是与立体3D视频最相关的交互。此外,我们确定了对对象选择的强烈需求,这导致了使用虚拟手和光线投射隐喻对用户在3D选择中的偏好进行了后续研究。这些结果表明,交互方式影响用户在三维空间中选择位置的对象选择决策,而用户态度的影响不显著。此外,使用Wiimote的基于光线投射的交互在物体定位精度上优于使用鼠标和键盘的基于体积的交互技术。
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