{"title":"Visual gesture recognition for real-time editing system","authors":"Byung-Woo Min, H. Yoon, Jung Soh, Young-Kyu Yang","doi":"10.1109/MMCS.1999.778624","DOIUrl":null,"url":null,"abstract":"This research aims to recognize one-stroke pictorial gestures from visual images, and to develop a graphic/text editing system running in real time. The tasks are performed through three steps: moving-hand tracking and trajectory generation, key-gesture segmentation and gesture recognition by analyzing dynamic features. A gesture vocabulary consists of forty-eight gestures of three types: (1) six editing commands, (2) six graphic primitives, (3) alphanumeric characters-twenty-six alphabetic and ten numerical. Some dynamic features are obtained from spatio-temporal trajectories and quantized by the K-means algorithm. The quantized vectors were trained and tested using hidden Markov models (HMMs).","PeriodicalId":408680,"journal":{"name":"Proceedings IEEE International Conference on Multimedia Computing and Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE International Conference on Multimedia Computing and Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMCS.1999.778624","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research aims to recognize one-stroke pictorial gestures from visual images, and to develop a graphic/text editing system running in real time. The tasks are performed through three steps: moving-hand tracking and trajectory generation, key-gesture segmentation and gesture recognition by analyzing dynamic features. A gesture vocabulary consists of forty-eight gestures of three types: (1) six editing commands, (2) six graphic primitives, (3) alphanumeric characters-twenty-six alphabetic and ten numerical. Some dynamic features are obtained from spatio-temporal trajectories and quantized by the K-means algorithm. The quantized vectors were trained and tested using hidden Markov models (HMMs).