Sensitivity to Rate of Change in Gains Applied by Redirected Walking

Ben J. Congdon, A. Steed
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引用次数: 13

Abstract

Redirected walking allows for natural locomotion in virtual environments that are larger than a user’s physical environment. The mapping between real and virtual motion is modified by scaling some aspect of motion. As a user traverses the virtual environment these modifications (or gains) must be dynamically adjusted to prevent collision with physical obstacles. A significant body of work has established perceptual thresholds on rates of absolute gain, but the effect of changing gain is little understood. We present the results of a user study on the effects of rate of gain change. A psychophysical experiment was conducted with 21 participants. Each participant completed a series of two-alternative forced choice tasks in which they determined whether their virtual motion differed from their physical motion while experiencing one of three different methods of gain change: sudden gain change, slow gain change and constant gain. Gain thresholds were determined by 3 interleaved 2-up 1-down staircases, one per condition. Our results indicate that slow gain change is significantly harder to detect than sudden gain change.
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重定向行走对增益变化率的敏感性
重定向行走允许在比用户的物理环境更大的虚拟环境中进行自然运动。通过缩放运动的某些方面来修改真实运动和虚拟运动之间的映射。当用户穿越虚拟环境时,必须动态调整这些修改(或增益),以防止与物理障碍物发生碰撞。一个重要的工作机构已经建立了绝对增益率的感知阈值,但变化增益的影响很少被理解。我们提出了一个关于增益变化率影响的用户研究结果。对21名参与者进行了心理物理实验。每个参与者都完成了一系列的两种选择的强迫选择任务,在这些任务中,他们决定他们的虚拟运动是否与他们的物理运动不同,同时经历三种不同的增益变化方法中的一种:突然增益变化、缓慢增益变化和恒定增益。增益阈值由3个交错的2上1下楼梯确定,每个条件一个。我们的研究结果表明,缓慢的增益变化比突然的增益变化更难检测。
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