LUTE: A Locomotion Usability Test Environmentfor Virtual Reality

Bhuvaneswari Sarupuri, S. Hoermann, M. Whitton, R. Lindeman
{"title":"LUTE: A Locomotion Usability Test Environmentfor Virtual Reality","authors":"Bhuvaneswari Sarupuri, S. Hoermann, M. Whitton, R. Lindeman","doi":"10.1109/VS-Games.2018.8493432","DOIUrl":null,"url":null,"abstract":"Locomotion is one of the most basic interactions in virtual reality applications, and many techniques have been developed for moving in virtual environments. However, each technique works well in different scenarios, and is tested and evaluated in different test environments and on different tasks. To date, there has not been a common standard test bed which accommodates long, medium and short distance travel that would support testing and comparing locomotion techniques. This paper describes a novel testing environment for VR locomotion techniques, and explains the parameters that can be manipulated depending on the locomotion technique and the task. It also discusses the other possible attributes that can be included in future versions of the test environment.","PeriodicalId":264923,"journal":{"name":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2018.8493432","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

Locomotion is one of the most basic interactions in virtual reality applications, and many techniques have been developed for moving in virtual environments. However, each technique works well in different scenarios, and is tested and evaluated in different test environments and on different tasks. To date, there has not been a common standard test bed which accommodates long, medium and short distance travel that would support testing and comparing locomotion techniques. This paper describes a novel testing environment for VR locomotion techniques, and explains the parameters that can be manipulated depending on the locomotion technique and the task. It also discusses the other possible attributes that can be included in future versions of the test environment.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
LUTE:虚拟现实运动可用性测试环境
运动是虚拟现实应用中最基本的交互方式之一,目前已经开发了许多在虚拟环境中运动的技术。然而,每种技术在不同的场景中都能很好地工作,并且在不同的测试环境和不同的任务中进行测试和评估。到目前为止,还没有一个通用的标准测试平台,可以容纳长、中、短途旅行,以支持测试和比较运动技术。本文描述了一种新的虚拟现实运动技术测试环境,并解释了根据运动技术和任务可以操纵的参数。它还讨论了其他可能包含在测试环境的未来版本中的属性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors Effectivity of Affine Transformation Knowledge Training Using Game Mechanics Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect Image Warping Using WebGL for a Smart Avatar Animating Body Weight Evolution [Title page]
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1