3D tracking = classification + interpolation

Carlo Tomasi, Slav Petrov, A. Sastry
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引用次数: 113

Abstract

Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just cannot see. We show a 3D tracker for these types of motions that relies on the recognition of familiar configurations in 2D images (classification), and fills the gaps in-between (interpolation). We illustrate this idea with experiments on hand motions similar to finger spelling. The penalty for a recognition failure is often small: if two configurations are confused, they are often similar to each other, and the illusion works well enough, for instance, to drive a graphics animation of the moving hand. We contribute advances in both feature design and classifier training: our image features are invariant to image scale, translation, and rotation, and we propose a classification method that combines VQPCA with discrimination trees.
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3D跟踪=分类+插值
手势是快速和复杂动作的例子。在快速视频中,电脑无法追踪到这些变化,但手法也能骗过人类:发生得太快的情况我们根本看不见。我们为这些类型的运动展示了一个3D跟踪器,它依赖于对2D图像中熟悉配置的识别(分类),并填补了两者之间的空白(插值)。我们用类似于手指拼写的手部动作实验来说明这个观点。对识别失败的惩罚通常很小:如果混淆了两种配置,它们通常是相似的,而且这种错觉效果很好,例如,可以驱动移动的手的图形动画。我们在特征设计和分类器训练方面都取得了进展:我们的图像特征对图像尺度、平移和旋转不变化,我们提出了一种将VQPCA与识别树相结合的分类方法。
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