Shadow matting and compositing

Yung-Yu Chuang, Dan B. Goldman, B. Curless, D. Salesin, R. Szeliski
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引用次数: 111

Abstract

In this paper, we describe a method for extracting shadows from one natural scene and inserting them into another. We develop physically-based shadow matting and compositing equations and use these to pull a shadow matte from a source scene in which the shadow is cast onto an arbitrary planar background. We then acquire the photometric and geometric properties of the target scene by sweeping oriented linear shadows (cast by a straight object) across it. From these shadow scans, we can construct a shadow displacement map without requiring camera or light source calibration. This map can then be used to deform the original shadow matte. We demonstrate our approach for both indoor scenes with controlled lighting and for outdoor scenes using natural lighting.
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阴影裁剪和合成
在本文中,我们描述了一种从一个自然场景中提取阴影并将其插入到另一个自然场景中的方法。我们开发了基于物理的阴影抠图和合成方程,并使用这些来从源场景中提取阴影抠图,其中阴影投射到任意平面背景上。然后,我们通过扫描定向线性阴影(由一个直线物体投射)来获取目标场景的光度和几何属性。从这些阴影扫描中,我们可以构建一个阴影位移图,而不需要相机或光源校准。这个贴图可以用来变形原始的阴影。我们展示了我们的方法在室内场景与控制照明和室外场景使用自然光。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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