Combining photogrammetry, 3D modeling and real time information gathering for highly immersive VR experience

Denis Vajak, Č. Livada
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引用次数: 13

Abstract

The fast popularization of virtual reality equipment has brought unrivalled convenience and entertainment experience in human life. Cardboard, Oculus Rift, HTC Vive and PSVR are gradually being accepted and recognized. The realization of VR for information purposes and remote exploration of new areas will become the key point of the application of VR technology in the field of education. This paper demonstrates the realization of VR for information purposes and remote exploration of new areas using HTC Vive. By using HTTP requests, official announcements from the faculty can also be fetched and presented to the user. We propose a system to match a given pair of virtual and physical world for immersive VR navigation. We first take images of the physical world in order to model it via the photogrammetry method. The second task is to 3D model the environment in Blender with all the props in it. After that, custom textured model is introduced to Unity game engine where all the scripting is done.
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结合摄影测量,3D建模和实时信息收集,高度沉浸式VR体验
虚拟现实设备的快速普及给人类生活带来了无与伦比的便利和娱乐体验。Cardboard、Oculus Rift、HTC Vive和PSVR正在逐渐被接受和认可。实现以信息为目的的虚拟现实和对新领域的远程探索将成为虚拟现实技术在教育领域应用的关键点。本文演示了利用HTC Vive实现信息目的的VR和对新领域的远程探索。通过使用HTTP请求,还可以获取学院的官方公告并将其呈现给用户。我们提出了一种系统来匹配给定的虚拟和物理世界,用于沉浸式VR导航。我们首先拍摄物理世界的图像,以便通过摄影测量方法对其进行建模。第二个任务是用Blender中的所有道具对环境进行3D建模。之后,自定义纹理模型被引入Unity游戏引擎,所有脚本都在这里完成。
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