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引用次数: 1

Abstract

The paper provides a review of gamification usage presented within IEEE Requirements Engineering (RE) Conference for last decade and ideas for further usage within RE field which should be shifted based on Eric Berne's theory of transitional analysis more from structured time i.e. working time to the unstructured time e.g. commute time or traveling time by business trips.
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弗洛伊德、克尔凯郭尔与RE中的游戏化
本文回顾了过去十年在IEEE需求工程(RE)会议上提出的游戏化使用情况,以及基于Eric Berne的过渡分析理论,应该从结构化时间(即工作时间)转向非结构化时间(如通勤时间或出差旅行时间),在RE领域进一步使用的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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