LCC-Graph: A high-performance graph-processing framework with low communication costs

Yongli Cheng, F. Wang, Hong Jiang, Yu Hua, D. Feng, XiuNeng Wang
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引用次数: 7

Abstract

With the rapid growth of data, communication overhead has become an important concern in applications of data centers and cloud computing. However, existing distributed graph-processing frameworks routinely suffer from high communication costs, leading to very long waiting times experienced by users for the graph-computing results. In order to address this problem, we propose a new computation model with low communication costs, called LCC-BSP. We use this model to design and implement a high-performance distributed graph-processing framework called LCC-Graph. This framework eliminates the high communication costs in existing distributed graph-processing frameworks. Moreover, LCC-Graph also minimizes the computation workload of each vertex, significantly reducing the computation time for each superstep. Evaluation of LCC-Graph on a 32-node cluster, driven by real-world graph datasets, shows that it significantly outperforms existing distributed graph-processing frameworks in terms of runtime, particularly when the system is supported by a high-bandwidth network. For example, LCC-Graph achieves an order of magnitude performance improvement over GPS and GraphLab.
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LCC-Graph:一个具有低通信成本的高性能图形处理框架
随着数据量的快速增长,通信开销已成为数据中心和云计算应用中的一个重要问题。然而,现有的分布式图形处理框架通常存在通信成本高的问题,导致用户等待图计算结果的时间很长。为了解决这个问题,我们提出了一种新的低通信成本的计算模型,称为LCC-BSP。我们使用该模型设计并实现了一个高性能的分布式图形处理框架LCC-Graph。该框架消除了现有分布式图形处理框架中高昂的通信成本。此外,lc - graph还使每个顶点的计算工作量最小化,大大减少了每个超步的计算时间。在一个32节点的集群上,由真实世界的图形数据集驱动的lc - graph的评估表明,它在运行时方面明显优于现有的分布式图形处理框架,特别是当系统由高带宽网络支持时。例如,LCC-Graph在性能上比GPS和GraphLab提高了一个数量级。
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