Techniques for efficient stream of layered video in heterogeneous client environments

A. Raghuveer, Nam-Oh Kang, D. Du
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引用次数: 7

Abstract

Universal multimedia access (UMA) refers to accessing multimedia content over a wide range of client terminals and network capacities. Scalable coding is a very popular technique to enable UMA for video. Overhead introduced by the scalable coding approach limits the number of layers that can be stored for each video. Therefore some clients may be served the closest available quality than the best-fit quality. This is a major drawback of scalable coding from the end-user perspective. We propose to employ transcoding to tailor content exactly to the client's best-fit quality when the required layer is not stored. Inserting a transcoder in the server-client path introduces new challenges in deciding the layering structure (number of layers, bandwidth per layer) of a video. The optimal layering structure should be decided based on factors like total I/O bandwidth penalty incurred due to layering and transcoding effort required to service the "non-layered" versions. The solution to this problem is further complicated by practical issues like diverse popularity of video objects and resource availability. Another issue that we address in this paper is reducing WAN bandwidth penalty incurred due to transport and coding overhead inherent to scalable coding. This particular problem applies to all schemes that use layered encoding to broadcast video. We map the above mentioned problems onto a 0-1 multiple choice knapsack structure and propose an algorithm to find a near-optimal solution. The uniqueness of our approach not only lies in the streaming model but also in the integrated manner in which we address a variety of issues put forth by layered coding.
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异构客户端环境下的高效分层视频流技术
通用多媒体访问UMA (Universal multimedia access)是指通过广泛的客户端和网络容量访问多媒体内容。可伸缩编码是一种非常流行的技术,可以为视频启用UMA。可扩展编码方法带来的开销限制了每个视频可以存储的层数。因此,一些客户可能会得到最接近的可用质量,而不是最适合的质量。从最终用户的角度来看,这是可伸缩编码的一个主要缺点。我们建议在没有存储所需层时,使用转码将内容精确地定制为客户端最适合的质量。在服务器-客户端路径中插入转码器会给决定视频的分层结构(层数、每层带宽)带来新的挑战。最优的分层结构应该根据诸如由于分层和服务“非分层”版本所需的转码工作而导致的总I/O带宽损失等因素来决定。由于视频对象的不同受欢迎程度和资源的可用性等实际问题,该问题的解决方案进一步复杂化。我们在本文中要解决的另一个问题是减少由于可扩展编码固有的传输和编码开销而导致的WAN带宽损失。这个特殊的问题适用于所有使用分层编码来广播视频的方案。我们将上述问题映射到一个0-1的多选背包结构上,并提出了一种求近最优解的算法。我们方法的独特之处不仅在于流模型,还在于我们解决分层编码提出的各种问题的集成方式。
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