Bezier VFX plug-in: Improving unity visual effect performance

Michael Desmond, R. Bahana
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引用次数: 1

Abstract

Nowadays, gaming industry has become one of the fastest improving industry in the world. Furthermore, with the focused on development of powerful open source games development kit, namely Unity. This research will be called “Bezier VFX Plug-in”. Using this plug-in, the author will implement the algorithm to improve the visual effect performance. As the number of the games developed by Indonesian developers are gradually increasing especially on these last few years, the quality is not looked as good as the quantity. For performance issues, Unity Particle Playground is an asset plug-in purchasable on the unity asset store. However, it does not solve the problem for the performance issue that developer encounter. As for this research, an entirely new solution is used to increase the game performance. A Bezier curve with extruded Mesh is used to replace the main use of Unity Shuriken Particle System. As the biggest particle visual effect gets replaced by the mesh implementation, the performance will be improved significantly. Overall, the end result is quite satisfying. Performance wise, it is improved a lot, the lag issues has been reduced. The usage of the plug-in is also straightforward; the only obstacle is the resources use is using sprite sheets. Subsequently this plug-in still can be improved.
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Bezier VFX插件:提高unity视觉效果表现
如今,游戏产业已经成为世界上发展最快的产业之一。此外,专注于开发强大的开源游戏开发工具包,即Unity。这项研究将被称为“Bezier VFX插件”。使用该插件,作者将实现该算法,以提高视觉效果性能。随着印尼开发商开发的游戏数量逐渐增加,尤其是在最近几年,质量似乎不如数量那么好。对于性能问题,Unity Particle Playground是一个可以在Unity资产商店购买的资产插件。然而,它并不能解决开发人员遇到的性能问题。在本研究中,采用了一种全新的解决方案来提高游戏性能。用Bezier曲线和挤压网格代替了Unity神剑粒子系统的主要功能。由于最大的粒子视觉效果被网格实现所取代,性能将得到显著提高。总的来说,最终的结果是相当令人满意的。性能方面,它提高了很多,延迟问题已经减少。插件的使用也很简单;唯一的障碍是使用的资源是使用精灵表。随后,这个插件仍然可以得到改进。
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