Fusing depth, color, and skeleton data for enhanced real-time hand segmentation

Yu-Jen Huang, M. Bolas, Evan A. Suma
{"title":"Fusing depth, color, and skeleton data for enhanced real-time hand segmentation","authors":"Yu-Jen Huang, M. Bolas, Evan A. Suma","doi":"10.1145/2491367.2491401","DOIUrl":null,"url":null,"abstract":"As sensing technology has evolved, spatial user interfaces have become increasingly popular platforms for interacting with video games and virtual environments. In particular, recent advances in consumer-level motion tracking devices such as the Microsoft Kinect have sparked a dramatic increase in user interfaces controlled directly by the user's hands and body. However, existing skeleton tracking middleware created for these sensors, such as those developed by Microsoft and OpenNI, tend to focus on coarse full-body motions, and suffers from several well-documented limitations when attempting to track the positions of the user's hands and segment them from the background. In this paper, we present an approach for more robustly handling these failure cases by combining the original skeleton tracking positions with the color and depth information returned from the sensor.","PeriodicalId":370782,"journal":{"name":"Symposium on Spatial User Interaction","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2491367.2491401","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

As sensing technology has evolved, spatial user interfaces have become increasingly popular platforms for interacting with video games and virtual environments. In particular, recent advances in consumer-level motion tracking devices such as the Microsoft Kinect have sparked a dramatic increase in user interfaces controlled directly by the user's hands and body. However, existing skeleton tracking middleware created for these sensors, such as those developed by Microsoft and OpenNI, tend to focus on coarse full-body motions, and suffers from several well-documented limitations when attempting to track the positions of the user's hands and segment them from the background. In this paper, we present an approach for more robustly handling these failure cases by combining the original skeleton tracking positions with the color and depth information returned from the sensor.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
融合深度,颜色和骨骼数据,增强实时手分割
随着传感技术的发展,空间用户界面已成为与视频游戏和虚拟环境交互的日益流行的平台。特别是,最近消费者级运动追踪设备(如微软Kinect)的进步,引发了由用户的手和身体直接控制的用户界面的急剧增加。然而,为这些传感器创建的现有骨架跟踪中间件,例如由Microsoft和OpenNI开发的那些,往往侧重于粗糙的全身运动,并且在试图跟踪用户的手的位置并将它们从背景中分割出来时,受到几个充分证明的限制。在本文中,我们提出了一种将原始骨架跟踪位置与传感器返回的颜色和深度信息相结合的方法来更稳健地处理这些故障情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Understanding the Effect of the Combination of Navigation Tools in Learning Spatial Knowledge A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data Evaluating the Impact of Point Marking Precision on Situated Modeling Performance Strafing Gain: A Novel Redirected Walking Technique Symposium on Spatial User Interaction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1