Raytracing Renaissance: An elegant framework for modeling light at Multiple Scales

S. Semwal
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Abstract

Ray tracing remains of interest to Computer Graphics community with its elegant framing of how light interacts with objects, being able to easily support multiple light sources, and simple framework of merging synthetic and real cameras. Recent trends to provide implementations at the chip-level means raytracing’s constant quest of realism would propel its usage in real-time applications. AR/VR, Animations, 3DGames Industry, 3D-large scale simulations, and future social computing platforms are just a few examples of possible major impact. Raytracing is also appealing to HCI community because raytracing extends well along the 3D-space and time, seamlessly blending both synthetic and real cameras at multiple scales to support storytelling. This presentation will include a few milestones from my work such as the Slicing Extent technique and Directed Safe Zones. Our recent applications of applying machine learning techniques creating novel synthetic views, which could also provide a future doorway to handle dynamic scenes with more compute power as needed, will also be presented. It is once again renaissance for ray tracing which for last 50+ years has remained the most elegant technique for modeling light phenomena in virtual worlds at whatever scale compute power could support.
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光线追踪文艺复兴:一个优雅的框架,用于在多个尺度上建模光线
光线追踪仍然是计算机图形学社区感兴趣的,它优雅的框架光如何与物体相互作用,能够轻松地支持多个光源,以及合并合成和真实相机的简单框架。最近在芯片级提供实现的趋势意味着光线追踪对真实感的不断追求将推动其在实时应用中的应用。AR/VR、动画、3d游戏产业、3d大规模模拟和未来的社交计算平台只是可能产生重大影响的几个例子。光线追踪对HCI社区也很有吸引力,因为光线追踪沿着3d空间和时间很好地扩展,在多个尺度上无缝地混合合成和真实摄像机,以支持讲故事。这次演讲将包括我工作中的一些里程碑,如切片范围技术和定向安全区。我们最近应用机器学习技术创建新的合成视图的应用也将被展示,这也可以为未来处理动态场景提供更多的计算能力。在过去的50多年里,光线追踪一直是在虚拟世界中以任何计算能力所能支持的规模建模光现象的最优雅的技术。
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