Psychophysical investigation of facial expressions using computer animated faces

Rita T. Griesser, D. Cunningham, C. Wallraven, H. Bülthoff
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引用次数: 18

Abstract

The human face is capable of producing a large variety of facial expressions that supply important information for communication. As was shown in previous studies using unmanipulated video sequences, movements of single regions like mouth, eyes, and eyebrows as well as rigid head motion play a decisive role in the recognition of conversational facial expressions. Here, flexible but at the same time realistic computer animated faces were used to investigate the spatiotemporal coaction of facial movements systematically. For three psychophysical experiments, spatiotemporal properties were manipulated in a highly controlled manner. First, single regions (mouth, eyes, and eyebrows) of a computer animated face performing seven basic facial expressions were selected. These single regions, as well as combinations of these regions, were animated for each of the seven chosen facial expressions. Participants were then asked to recognize these animated expressions in the experiments. The findings show that the animated avatar in general is a useful tool for the investigation of facial expressions, although improvements have to be made to reach a higher recognition accuracy of certain expressions. Furthermore, the results shed light on the importance and interplay of individual facial regions for recognition. With this knowledge the perceptual quality of computer animations can be improved in order to reach a higher level of realism and effectiveness.
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使用电脑动画面部表情的心理物理研究
人脸能够产生各种各样的面部表情,为交流提供重要信息。正如之前使用未经处理的视频序列的研究所显示的那样,单个区域的运动,如嘴、眼睛和眉毛,以及僵硬的头部运动,在对话面部表情的识别中起着决定性作用。本文采用灵活而又逼真的计算机动画人脸,系统地研究了面部运动的时空协同作用。在三个心理物理实验中,时空特性以高度可控的方式被操纵。首先,选择计算机动画面部的单个区域(嘴,眼睛和眉毛),表现出七种基本的面部表情。这些单独的区域,以及这些区域的组合,会被7个选定的面部表情中的每一个激活。然后,参与者被要求在实验中识别这些动画表情。研究结果表明,动画化身总体上是研究面部表情的一个有用工具,尽管需要改进才能达到对某些表情的更高识别精度。此外,研究结果揭示了个体面部区域对识别的重要性和相互作用。有了这些知识,计算机动画的感知质量可以得到改善,以达到更高的真实感和有效性。
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