A multi-threaded approach for deformable/rigid contacts with haptic feedback

C. Duriez, C. Andriot, A. Kheddar
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引用次数: 38

Abstract

This paper presents a physically based method to deal with haptic feedback of manipulated deformable virtual objects in contact with rigid or deformable environment. The haptic rendering algorithm is based on the Signorini's formulation of the contact as proposed in theoretical mechanics. Since haptic interaction requires high refresh rates, a multi-threaded methodology, sharing configuration values of the contact, ensures good stability and transparency performances. Thus, the interactive simulation gathers three synchronized process: the visualization process, the deformation/contact computation process, and the haptic rendering process.
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具有触觉反馈的可变形/刚性接触的多线程方法
本文提出了一种基于物理的方法来处理被操纵的可变形虚拟物体与刚性或可变形环境接触时的触觉反馈。触觉渲染算法是基于理论力学中提出的西格里尼接触公式。由于触觉交互需要高刷新率,一个多线程的方法,共享配置值的接触,确保良好的稳定性和透明度的性能。因此,交互式仿真汇集了三个同步的过程:可视化过程、变形/接触计算过程和触觉渲染过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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