DreamScope: Evaluating Interactive 360° Virtual Reality in a Physical Narrative Art Installation

Valentina Nisi, Mara Dionísio, Paulo Bala, Tom Gross, N. Nunes
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引用次数: 2

Abstract

The widespread affordability of digital technologies is encouraging artists to experiment and make use of them in their artworks. This paper describes the design and in-the-wild evaluation of DreamScope, a bespoke 360° mobile virtual reality (VR) interface designed for immersive interaction in the Lucid Peninsula physical narrative art installation. We evaluated the VR interface by means of a questionnaire based on the Positive and Negative Affect Scale (PANAS) and individual items related with the interaction within the exhibition. Results extracted from 53 subjects highlight how the interface supported engagement, positive affect and reflections on the narrated scenario of the art installation. The study reported in this paper provides evidence of the positive role of 360° mobile VR in strengthening the narrative and the artist's intent in the Lucid Peninsula artistic installation.
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DreamScope:评价物理叙事艺术装置中的交互式360°虚拟现实
数字技术的普遍可承受性正鼓励艺术家们在他们的艺术作品中进行实验和使用。本文描述了DreamScope的设计和野外评估,DreamScope是一个定制的360°移动虚拟现实(VR)界面,专为Lucid Peninsula物理叙事艺术装置中的沉浸式交互而设计。我们通过基于积极和消极影响量表(PANAS)的问卷调查以及与展览内互动相关的个别项目来评估VR界面。从53个受试者中提取的结果突出了界面如何支持参与、积极影响和对艺术装置叙事场景的反思。本文的研究证明了360°移动VR在Lucid Peninsula艺术装置中强化叙事和艺术家意图的积极作用。
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