Do cartoons feel pain?: using the virtual hand illusion to test human response to degrees of realism

Lorraine Lin, S. Jörg
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引用次数: 1

Abstract

Virtual reality has reached the consumer market and exhibited the potential to become a large social and commercial platform for mainstream markets. New, low-cost devices for virtual reality or mixed reality such as the Oculus Rift, Sony's Project Morpheus, or Microsoft's HoloLens are already available or have been announced and might even outperform previous high-cost systems [Young et al. 2014]. Techniques to measure hand motions are in the making with the goal of being able to control virtual hands using one's own hand movements as well as interact with objects in virtual reality applications. Prototypes such as the combination of the Leap Motion Controller and the Oculus Rift are already available. Applications for these devices will certainly follow.
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动画片能感觉到疼痛吗?使用虚拟手的错觉来测试人类对现实主义程度的反应
虚拟现实已经进入消费市场,并显示出成为主流市场大型社交和商业平台的潜力。新的、低成本的虚拟现实或混合现实设备,如Oculus Rift、索尼的Project Morpheus或微软的HoloLens已经上市或已经发布,甚至可能超过之前的高成本系统[Young et al. 2014]。测量手部运动的技术正在开发中,其目标是能够使用自己的手部运动来控制虚拟的手,并在虚拟现实应用中与物体进行交互。Leap Motion Controller和Oculus Rift的组合等原型产品已经上市。这些设备的应用程序肯定会随之而来。
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