AI isn't just for players: AI-based authoring tools

Michael Mateas
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Abstract

Game AI research has successfully focused on improving the player experience, creating better tactical and strategic opponents, more convincing non-player characters, better path-finding approaches, and so on. However, as we create richer AI-based experiences for players, we can not forget authors. Human authors must be able to craft game experiences, creating the richness and nuances that make games compelling, while still taking advantage of the generativity and adaptability that is the hallmark of next generation game AI systems. This will require new AI-based authoring support tools. In this talk I will describe the authoring problem, and present a number of authoring support tool projects currently taking place in the Expressive Intelligence Studio at UC Santa Cruz.
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AI不只是面向玩家:它还是基于AI的创作工具
游戏AI研究成功地专注于改善玩家体验,创造更好的战术和战略对手,更有说服力的非玩家角色,更好的寻路方法等等。然而,当我们为玩家创造更丰富的基于ai的体验时,我们不能忘记作者。人类作者必须能够创造游戏体验,创造出富有吸引力的丰富性和细微差别,同时还能利用下一代游戏AI系统的特点——生成性和适应性。这将需要新的基于人工智能的创作支持工具。在这次演讲中,我将描述创作问题,并介绍一些创作支持工具项目,这些项目目前正在加州大学圣克鲁斯分校的表达智能工作室进行。
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