Carbon Warrior: A game-based environment to understand Carbon Footprint and its effect on Sustainable living

R. Priyadarshini, Indrayani Nishane, Nagesh Pokle, Ulfa Khwaja, C. Dasgupta
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引用次数: 1

Abstract

Sources of knowledge about environmental education are bounded to textbooks, documentaries, animated videos, and a few games for school children. However, it was observed that children’s knowledge about Carbon Footprint (CF) and its implications was very limited. To address the gap in the connection of the users with the outcomes of their actions, another mode of awareness through digital games has been used for some time. These games have a simpler means of conveying complex topics in an interactive way which has been employed to teach topics such as sustainability to the users. Existing games help justify most addressed issues in the conventional methods but are still a step behind in making adequate personalized and usable connections with the users which are mainly adults. Carbon Warrior is an interactive application for school children to help users learn about CF and its impact on sustainability. This study has focused on validating the usability of game elements of Carbon Warrior. The users appreciated the elements of the game encouraging the further extension of the work.
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碳战士:一个基于游戏的环境,了解碳足迹及其对可持续生活的影响
关于环境教育的知识来源仅限于教科书、纪录片、动画视频和一些学校儿童的游戏。然而,据观察,儿童对碳足迹(CF)及其含义的认识非常有限。为了解决用户与其行为结果之间的联系,另一种通过数字游戏的意识模式已经被使用了一段时间。这些游戏采用一种更简单的方式,以互动的方式传达复杂的主题,向用户传授可持续发展等主题。现有的游戏能够有效地解决传统方法所解决的问题,但在与成人用户建立有效的个性化联系方面仍存在差距。“碳战士”是一款面向学童的交互式应用程序,旨在帮助用户了解CF及其对可持续性的影响。这项研究的重点是验证《碳战士》游戏元素的可用性。用户对游戏的元素表示赞赏,鼓励进一步扩展工作。
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