A. Darii, M. Moll, M. S. Nistor, S. Pickl, O. Novac, C. Novac, M. Gordan, C. Gordan
{"title":"Analysis, Combination and Integration of Neuroevolution and Backpropagation Algorithms for Gaming Environment","authors":"A. Darii, M. Moll, M. S. Nistor, S. Pickl, O. Novac, C. Novac, M. Gordan, C. Gordan","doi":"10.1109/ECAI58194.2023.10193958","DOIUrl":null,"url":null,"abstract":"This paper provides a method of combining Neu-roevolution with Backpropagation to achieve lower training times than Neuroevolution when training agents in a video game environment. The combination of these algorithms is reproduced by an alteration of the step of creating a new generation from the most capable agents with the creation of a new generation through the Backpropagation method using the preventively saved data of the most capable agent from the environment. Thus, for the new generation, a Neural Network trained with backpropagation is assigned instead of the best-performing Neural Network from the previous generation. As a result, the Neuroevolution with the Backpropagation method shows better performance when increasing the target of the environmental performance of the agent.","PeriodicalId":391483,"journal":{"name":"2023 15th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)","volume":"28 10","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 15th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ECAI58194.2023.10193958","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper provides a method of combining Neu-roevolution with Backpropagation to achieve lower training times than Neuroevolution when training agents in a video game environment. The combination of these algorithms is reproduced by an alteration of the step of creating a new generation from the most capable agents with the creation of a new generation through the Backpropagation method using the preventively saved data of the most capable agent from the environment. Thus, for the new generation, a Neural Network trained with backpropagation is assigned instead of the best-performing Neural Network from the previous generation. As a result, the Neuroevolution with the Backpropagation method shows better performance when increasing the target of the environmental performance of the agent.