AUGMENTED MASONRY DESIGN - A DESIGN METHOD USING AUGMENTED REALITY (AR) FOR CUSTOMIZED BRICKLAYING DESIGN ALGORITHMS

Yang Song, Asterios Agkathidis, R. Koeck
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Abstract

Abstract The Augmented Masonry Design project presents experimental research about developing and applying Augmented Reality (AR) technology for customized design algorithms, exploring a real-time, interactive, and spatial-free design method for the early architectural design stage. We aim to resolve the current 2D-based design limitations and provide architects with a 3D-4D immersive perception in AR for a practical and easy-to-use design method. Furthermore, with reference to the Covid-19 pandemic, we propose that this method could break through site accessibility and constraints by breaking the barriers of physical space. Towards this aim, we apply the Augmented Masonry Design into two prototypes: a) user interface (UI) immersive design, in which interactive inputs will communicate with design algorithms in AR through the inputs from the screen-based UI on mobile devices (e.g., smartphones and tablets); b) intuitive interaction immersive design, in which interactive inputs will be translated to design algorithms directly in AR through hand gestures on head-mounted devices (HMD) (e.g., Microsoft HoloLens). Our Findings highlight the advantages of immersive design in the initial stage of architectural drafts, which gives designers better spatial understanding and design creativity, as well as the challenges arising from the limitations of current AR devices and the lack of real physical simulation in the design system.
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增强砌体设计-一种使用增强现实(ar)定制砌体设计算法的设计方法
“增强砌体设计”项目是一项关于开发和应用增强现实(AR)技术进行定制设计算法的实验研究,为早期建筑设计阶段探索一种实时、交互、无空间的设计方法。我们的目标是解决当前基于2d的设计限制,并为建筑师提供AR中的3D-4D沉浸式感知,以实现实用且易于使用的设计方法。此外,结合新冠肺炎疫情,我们提出该方法可以通过打破物理空间的障碍,突破场地的可达性和限制。为了实现这一目标,我们将增强砌体设计应用于两个原型:a)用户界面(UI)沉浸式设计,其中交互式输入将通过移动设备(例如智能手机和平板电脑)上基于屏幕的UI的输入与AR中的设计算法进行通信;b)直观的交互沉浸式设计,其中交互输入将通过头戴式设备(HMD)(例如微软HoloLens)上的手势直接转换为AR中的设计算法。我们的研究结果强调了沉浸式设计在建筑草图初始阶段的优势,它可以让设计师更好地理解空间和设计创造力,以及当前AR设备的局限性和设计系统中缺乏真实的物理模拟所带来的挑战。
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