Evaluation of tone mapping operators using a High Dynamic Range display

P. Ledda, A. Chalmers, T. Troscianko, H. Seetzen
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引用次数: 343

Abstract

Tone mapping operators are designed to reproduce visibility and the overall impression of brightness, contrast and color of the real world onto limited dynamic range displays and printers. Although many tone mapping operators have been published in recent years, no thorough psychophysical experiments have yet been undertaken to compare such operators against the real scenes they are purporting to depict. In this paper, we present the results of a series of psychophysical experiments to validate six frequently used tone mapping operators against linearly mapped High Dynamic Range (HDR) scenes displayed on a novel HDR device. Individual operators address the tone mapping issue using a variety of approaches and the goals of these techniques are often quite different from one another. Therefore, the purpose of this investigation was not simply to determine which is the "best" algorithm, but more generally to propose an experimental methodology to validate such operators and to determine the participants' impressions of the images produced compared to what is visible on a high contrast ratio display.
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使用高动态范围显示器评估音调映射操作符
色调映射操作符的目的是再现能见度和整体印象的亮度,对比度和现实世界的颜色到有限的动态范围显示器和打印机。尽管近年来已经发表了许多音调映射算子,但还没有进行过彻底的心理物理实验来将这些算子与它们所描述的真实场景进行比较。在本文中,我们展示了一系列心理物理实验的结果,以验证六种常用的色调映射算子对显示在新型HDR设备上的线性映射高动态范围(HDR)场景的有效性。单个操作员使用各种方法解决音调映射问题,这些技术的目标通常彼此完全不同。因此,本研究的目的不是简单地确定哪一个是“最佳”算法,而是更一般地提出一种实验方法来验证这些操作符,并确定参与者对高对比度显示器上可见的图像的印象。
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Session details: I3D (symposium on interactive 3D graphics) Session details: Mesh manipulation Session details: Texture synthesis Session details: Precomputed light transport Session details: Hardware rendering
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