Developing Effective Interfaces for Cultural Heritage 3D Immersive Environments

K. Rodriguez-Echavarria, David C. Morris, Craig Moore, D. Arnold, J. Glauert, V. Jennings
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引用次数: 10

Abstract

Although the advantages of the use of 3D Immersive Virtual Environments for the presentation and communica- tion of Cultural Heritage have been demonstrated, the user interfaces and interaction techniques (in software and hardware) that are best suited have not yet been completely identified and deployed. This paper describes research conducted for developing and studying the usability of a historical town 3D Virtual Tour. For this, usability meth- ods combined with head-eyetracking technology were used to explore the suitability of these interfaces. The paper also reflects on issues raised during the design of the testing system for this experience. It is expected the results of this research will contribute towards developing effective interfaces for 3D immersive technologies as well as building a repository of lessons learned from evaluation.
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为文化遗产3D沉浸式环境开发有效的界面
虽然使用3D沉浸式虚拟环境进行文化遗产的展示和交流的优势已经得到证明,但最适合的用户界面和交互技术(在软件和硬件上)尚未完全确定和部署。本文描述了为开发和研究古镇三维虚拟游览的可用性而进行的研究。为此,采用可用性方法结合头眼追踪技术来探讨这些接口的适用性。本文还对测试系统设计过程中出现的问题进行了反思。预计这项研究的结果将有助于为3D沉浸式技术开发有效的界面,并建立一个从评估中吸取教训的知识库。
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VIS Keynote Address: Data Visualization Literacy VIS Capstone Address: Visualizing Temporality and Chronologies for the Humanities VIS Keynote Address : When Visualization Met Augmented Reality VIS Capstone Address : Can I believe what I see?-Information theoretic algorithm validation VIS Keynote Address: Analytics Inspired Visualization: a Holistic In-situ Scientific Workflow at Extreme Scale
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