A Self-Organizing Distributed Reinforcement Learning Algorithm to Achieve Fair Bandwidth Allocation for Priority-Based Bus Communication

Tobias Ziermann, Nina Mühleis, S. Wildermann, J. Teich
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引用次数: 3

Abstract

Due to the raising complexity in distributed embedded systems, a single designer will not be able to plan and organize the communication for such systems. Therefore, it will get more and more important to relieve the designer in that task. Our idea is a communication system that is capable to organize itself to satisfy predefined properties. In this paper, we want to solve the problem of establishing fair bandwidth sharing on priority-based buses by using simple local rules on the distributed system to avoid a single point of failure and cope with online system changes. Based on a game theoretical analysis, a multi-agent reinforcement learning algorithm is proposed that establishes fair bandwidth distribution. The main idea is to penalize nodes that claim too much bandwidth by the other nodes. We experimentally evaluated the algorithm with different parameter settings. The algorithm showed to converge to a fair solution in any experiment. This means the system is able to completely self-organize without global information for our assumptions. In addition, we could figure out that we can configure a trade-off between convergence speed and computation effort. We hope this is a small first step towards totally self-organizing real-time systems.
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基于优先级的总线通信中实现带宽公平分配的自组织分布式强化学习算法
由于分布式嵌入式系统的复杂性不断提高,单个设计人员将无法为此类系统规划和组织通信。因此,减轻设计人员的工作负担就显得越来越重要。我们的想法是一个通信系统,它能够组织自己以满足预定义的属性。在本文中,我们希望通过在分布式系统上使用简单的本地规则来解决在基于优先级的总线上建立公平的带宽共享问题,以避免单点故障并应对在线系统更改。在博弈论分析的基础上,提出了一种建立公平带宽分配的多智能体强化学习算法。其主要思想是惩罚那些被其他节点占用过多带宽的节点。我们用不同的参数设置对算法进行了实验评估。在任何实验中,该算法都收敛到一个公平的解。这意味着系统能够完全自组织,而不需要我们假设的全局信息。此外,我们可以发现我们可以在收敛速度和计算工作量之间进行权衡。我们希望这是迈向完全自组织实时系统的一小步。
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