Flow and changes in appearance

Julie Dorsey, H. Pedersen, P. Hanrahan
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引用次数: 9

Abstract

An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the environment with the materials in the world. The flow of water is one of the most pervasive and important natural forces involved in the weathering of materials, producing a distinctive set of patterns of washes and stains. This paper presents an intuitive phenomenological model for the flow of water over surfaces that is capable of generating such changes in appearance.We model the flow as a particle system, each particle representing a "drop" of water. The motion of the water particles is controlled by parameters such as gravity, friction, wind, roughness, and constraints that force the particles to maintain contact with the surface. The chemical interaction of the water with the surface materials is governed by a set of coupled differential equations describing both the rate of absorption of water by the surface and the rate of solubility and sedimentation of deposits on the surface. To illustrate the power of this simple model, we show examples of flows over complex geometries made from different materials; the resulting patterns are striking and very difficult to achieve using traditional texturing techniques.
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流动和变化的外观
一个重要的,很大程度上尚未开发的计算机图像生成领域是模拟风化及其对外观的影响。风化是环境与物质相互作用的结果。水流是影响材料风化的最普遍、最重要的自然力量之一,它产生了一系列独特的冲刷和污渍。本文提出了一个直观的现象模型,水流过表面,能够产生这种变化的外观。我们将水流建模为一个粒子系统,每个粒子代表一滴水。水粒子的运动是由重力、摩擦、风、粗糙度和约束等参数控制的,这些参数迫使粒子与表面保持接触。水与表面物质的化学相互作用是由一组耦合的微分方程控制的,这些方程既描述了表面对水的吸收率,也描述了表面沉积物的溶解度和沉降率。为了说明这个简单模型的力量,我们展示了由不同材料制成的复杂几何形状的流的例子;由此产生的图案是惊人的,非常难以实现使用传统的纹理技术。
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