{"title":"Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics","authors":"S. Bayraktar, U. Gudukbay, B. Ozguc","doi":"10.1109/SIU.2006.1659909","DOIUrl":null,"url":null,"abstract":"Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these techniques are presented","PeriodicalId":415037,"journal":{"name":"2006 IEEE 14th Signal Processing and Communications Applications","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-04-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 IEEE 14th Signal Processing and Communications Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIU.2006.1659909","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these techniques are presented