Natural multimodal interaction in immersive flow visualization

IF 3.8 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Visual Informatics Pub Date : 2021-12-01 DOI:10.1016/j.visinf.2021.12.005
Chengyu Su , Chao Yang , Yonghui Chen , Fupan Wang , Fang Wang , Yadong Wu , Xiaorong Zhang
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引用次数: 5

Abstract

In the immersive flow visualization based on virtual reality, how to meet the needs of complex professional flow visualization analysis by natural human–computer interaction is a pressing problem. In order to achieve the natural and efficient human–computer interaction, we analyze the interaction requirements of flow visualization and study the characteristics of four human–computer interaction channels: hand, head, eye and voice. We give out some multimodal interaction design suggestions and then propose three multimodal interaction methods: head & hand, head & hand & eye and head & hand & eye & voice. The freedom of gestures, the stability of the head, the convenience of eyes and the rapid retrieval of voices are used to improve the accuracy and efficiency of interaction. The interaction load is balanced by multimodal interaction to reduce fatigue. The evaluation shows that our multimodal interaction has higher accuracy, faster time efficiency and much lower fatigue than the traditional joystick interaction.

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沉浸式流可视化中的自然多模态交互
在基于虚拟现实的沉浸式流可视化中,如何通过自然的人机交互来满足复杂的专业流可视化分析需求是一个亟待解决的问题。为了实现自然高效的人机交互,分析了流程可视化的交互需求,研究了手、头、眼、声四种人机交互通道的特点。给出了多模态交互设计建议,并提出了三种多模态交互方法:head &手、头& &;的手,眼睛和头部& &;的手,的眼睛,的声音。利用手势的自由、头部的稳定、眼睛的方便和声音的快速检索来提高交互的准确性和效率。通过多模态交互平衡交互载荷,减少疲劳。评估结果表明,与传统的操纵杆交互相比,该多模态交互具有更高的精度、更快的时间效率和更低的疲劳。
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来源期刊
Visual Informatics
Visual Informatics Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.70
自引率
3.30%
发文量
33
审稿时长
79 days
期刊最新文献
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