Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching Events

Duotun Wang, James R. Kubricht, Yixin Zhu, Wei Liang, Song-Chun Zhu, Chenfanfu Jiang, Hongjing Lu
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引用次数: 4

Abstract

When a moving object collides with an object at rest, people immediately perceive a causal event: i.e., the first object has launched the second object forwards. However, when the second object's motion is delayed, or is accompanied by a collision sound, causal impressions attenuate and strengthen. Despite a rich literature on causal perception, researchers have exclusively utilized 2D visual displays to examine the launching effect. It remains unclear whether people are equally sensitive to the spatiotemporal properties of observed collisions in the real world. The present study first examined whether previous findings in causal perception with audiovisual inputs can be extended to immersive 3D virtual environments. We then investigated whether perceived causality is influenced by variations in the spatial position of an auditory collision indicator. We found that people are able to localize sound positions based on auditory inputs in VR environments, and spatial discrepancy between the estimated position of the collision sound and the visually observed impact location attenuates perceived causality.
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空间干扰的碰撞声音减弱了3D发射事件的感知因果关系
当一个运动的物体与一个静止的物体碰撞时,人们立即感知到一个因果事件:即,第一个物体向前发射了第二个物体。然而,当第二个物体的运动被延迟,或者伴随着碰撞声时,因果印象就会减弱并加强。尽管关于因果感知的文献丰富,但研究人员专门利用二维视觉显示来检查发射效果。目前尚不清楚人们是否对现实世界中观察到的碰撞的时空特性同样敏感。本研究首先考察了先前关于视听输入的因果感知的发现是否可以扩展到沉浸式3D虚拟环境中。然后,我们研究了感知因果关系是否受到听觉碰撞指示器空间位置变化的影响。我们发现,在VR环境中,人们能够根据听觉输入来定位声音的位置,而碰撞声音的估计位置与视觉观察到的碰撞位置之间的空间差异削弱了感知到的因果关系。
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