{"title":"Gamification - A Structured Analysis","authors":"A. Martens, Wolfgang Müller","doi":"10.1109/ICALT.2016.72","DOIUrl":null,"url":null,"abstract":"The trend Gamification occurred several years ago in the context of digital teaching and training aka e-learning. Looking closer at the development of game-based learning and gamification in computer science, it has to be admitted, that game-based learning seems to have ended in an impasse point where the instructionally smooth integration of learning and gaming has not really been realizable, yet -- at least not without enormous effort by the learning and gaming content author. The situation in gamification in digital teaching and training systems comes in a similar shape. A structured analysis of what gamification is can help to develop a systematic approach, which then can support a structured and methodologically smooth design of gamification for digital teaching and training.","PeriodicalId":188900,"journal":{"name":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","volume":"234 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE 16th International Conference on Advanced Learning Technologies (ICALT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2016.72","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
The trend Gamification occurred several years ago in the context of digital teaching and training aka e-learning. Looking closer at the development of game-based learning and gamification in computer science, it has to be admitted, that game-based learning seems to have ended in an impasse point where the instructionally smooth integration of learning and gaming has not really been realizable, yet -- at least not without enormous effort by the learning and gaming content author. The situation in gamification in digital teaching and training systems comes in a similar shape. A structured analysis of what gamification is can help to develop a systematic approach, which then can support a structured and methodologically smooth design of gamification for digital teaching and training.